![]() ![]() The most consistent point of choice rests with the first contestant. If the first spin of the second or third contestant does not match the current leading score of the first (or second, in the case of the third) contestant, they are forced to spin again. What isn't left to chance is player option to take a second spin. Excepting someone who is especially gifted at aiming for particular areas (something I hold as fairly unlikely), the general purpose of the wheel is a human controlled random number generator. ![]() Ending up in a spin-off produces even odds for each player due to the fact that they each only get one spin.Ī lot of what happens at the Wheel is chance. Ties produce spin-offs in which each contestant gets one spin and the highest moves on. Each contestant gets two spins (the second only if needed/wanted), and contestants take their spins in ascending order of prize value won in their respective games. The goal is to get closest to 1 dollar without going over (busting). The Wheel has 20 segments that represent dollar (well, change) amounts ranging from 5 cents to 100 cents (a dollar) in increments of 5 cents. ![]()
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